; Bailu

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideBailuBodyPosition]
hash = 5dfaf99e
handling = skip
vb0 = ResourceBailuBodyPosition
vb2 = ResourceBailuBodyBlend
draw = 23105,0

[TextureOverrideBailuBodyTexcoord]
hash = e5417fe2
vb1 = ResourceBailuBodyTexcoord

[TextureOverrideBailuBodyVertexLimitRaise]
hash = ee0d45fe

[TextureOverrideBailuBodyIB]
hash = dbf90364
handling = skip
drawindexed = auto

[TextureOverrideBailuBodyA]
hash = dbf90364
match_first_index = 0
ib = ResourceBailuBodyAIB

[TextureOverrideBailuBodyB]
hash = dbf90364
match_first_index = 36429
ib = ResourceBailuBodyBIB

[TextureOverrideBailuBodyADiffuse]
hash = e3ea3823
this = ResourceBailuBodyADiffuse

[TextureOverrideBailuBodyALightmap]
hash = ea8c1a34
this = ResourceBailuBodyALightMap

[TextureOverrideBailuBodyBDiffuse]
hash = de6e235f
this = ResourceBailuBodyBDiffuse

[TextureOverrideBailuBodyBLightmap]
hash = 67993efb
this = ResourceBailuBodyBLightMap

; CommandList -----------------------

; Resources -------------------------

[ResourceBailuBodyPosition]
type = Buffer
stride = 40
filename = BailuBodyPosition.buf

[ResourceBailuBodyBlend]
type = Buffer
stride = 32
filename = BailuBodyBlend.buf

[ResourceBailuBodyTexcoord]
type = Buffer
stride = 20
filename = BailuBodyTexcoord.buf

[ResourceBailuBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = BailuBodyA.ib

[ResourceBailuBodyBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = BailuBodyB.ib

[ResourceBailuBodyADiffuse]
filename = BailuBodyADiffuse.dds

[ResourceBailuBodyALightMap]
filename = BailuBodyALightMap.dds

[ResourceBailuBodyBDiffuse]
filename = BailuBodyBDiffuse.dds

[ResourceBailuBodyBLightMap]
filename = BailuBodyBLightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord